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- #Daz models import to modo skin#
- #Daz models import to modo pro#
- #Daz models import to modo Pc#
- #Daz models import to modo plus#
I have not tried any of this, just what I have been told. Mudbox I was told is even more simple and you can import/export Daz figures without worrying about scaling them up and down.
#Daz models import to modo Pc#
I was told it still works on the Mac version and 3.1 PC version but not 3.5 because ALL those plug-ins have to be re-written and there is no exact time frame given for that. ZBrush has the Poser plug-in you can use that does the scaling for you automatically for import/export on their web site. Maybe you or someone can clarify something here. ZBrush and Mudbox are both excellent programs, but highly specialized, and it sounds like you’re looking for something overall more versatile. You’re going to have trouble working with Daz figures in ZBrush and Mudbox due to their tiny scale, while Modo doesn’t care about scale and doesn’t change the size or vertex order of obj imports or exports.
#Daz models import to modo plus#
Plus of course it’s an excellent all-around modeling and rendering program too.ĭepends on your sculpting needs. If you had to pick only one of the three, I’d suggest Modo, because it can do sculpting, painting, and even retopologizing and bake normal maps. The enhanced model can then be passed back to modo to create the final rendered output files.” This model can then be instantly transferred to ZBrush via GoZ for brush-based addition of scars, warts and wrinkles. “With GoZ, modo can be used to create a base model, such as a human head, to provide the basic anatomy. “Game art tool companies Pixologic and Luxology have jointly announced GoZ for modo, a new tool which improves the workflow between organic sculpting tool ZBrush and 3D modeling tool modo.” Modo as far as I know, can only work with significantly less then that.Ī new tool called GO Z will be available shortly: It should be noted that Zbrush and Mudbox are designed for working with geometry in the the millions of polygons. If you are working with DAZ models and only need to worry about creating blendshapes and not bother with creating normal maps or displacement maps then you should be good with Modo. Any thoughts or advice on these programs would be appreciated. I know some like the workflow of one over another, but I am mainly looking for what fits best for me to do these things. Also, I don’t really know what the main difference between ZBrush 3.5, Mudbox 2010 and Modo 401 really is. Maybe Photoshop CS4 is enough for texturing, I do not know. Right now, I am just learning a lot of these tools but need a good program to meet my modeling, sculpting and perhaps texturing.
#Daz models import to modo skin#
Also, I plan to do my own skin textures for some of the Daz/Poser characters too. I need a program that can give me easy to use methods for importing my custom Poser figures, work on them and then export out into other programs if needed.
#Daz models import to modo pro#
My workflow right now consists of Poser Pro 7, Vue 7.4 and Photoshop. Mainly, I need a workflow that allows me to do custom sculpting/morphs of my Daz/Poser figures, build and texture objects for the scenes, export them into other programs for use. Here is what I plan to do and need, so I am hoping for some feedback so I won’t waste money on something I don’t need. I know there are threads from the past comparing some of these, but several are outdated and it also depends on the person and what they plan to do with the software. I am posting this in the respective forums in hopes of getting more feedback since some users don’t often read other program areas on the site.